You are here:Home > Computer Games > Vassal > Magazine Games > Strategy & Tactics
*NOTE: Rules are unavailable until after publication
Sort By:
Page of 6
Italian-Ottoman War - Strategy & Tactics #325 (VASSAL)
Italian-Ottoman War - Strategy & Tactics #325 (VASSAL)

Italian-Ottoman War 1911-1912 is a two-player wargame using a variation on the system used in Windhoek (S&T #313) simulating the Italian invasion of the territories that became Libya in 1911 and the subsequent campaign that ended in the following year. The campaign saw the Italians seize the coastal towns, but the Ottomans, supported by local Arab and Bedouin tribes, fell back into the interior. The war came to an end via Italian naval attacks in the Aegean and elsewhere, with the Ottomans finally ceding Libya to Rome. This laid the foundation for the establishment of an Italian colony and had an obvious effect on the campaign in North Africa during World War II. more info
Fight The Fall - Strategy & Tactics #324 (VASSAL)
Fight The Fall - Strategy & Tactics #324 (VASSAL)

Fight The Fall: Faesulae A.D. 405 & Tricamerum A.D. 533 is a two-player wargame system that simulates the battles that occurred during the era AD 376 to 560, roughly the time from when the Goths crossed the Danube to the Byzantine reconquest of the west. more info
Rangers: Lead The Way - Strategy & Tactics #323 (VASSAL)
Rangers: Lead The Way - Strategy & Tactics #323 (VASSAL)

Rangers: Lead The Way is a solitaire simulation of the US Army Ranger assault on the Pointe du Hoc on D-Day. The game challenges the player to do better than the actual Ranger attack up the cliffs that historic morning and additionally allows the player to fight the battle using the planned, rather than the actual, forces and landing beaches. The scenarios cover action through 0300 June 7, a span of almost 24 hours. more info
Banana Wars - Strategy & Tactics #322 (VASSAL)
Banana Wars - Strategy & Tactics #322 (VASSAL)

Banana Wars: US Intervention In The Caribbean 1898-1935 is a two-player game simulating the period between 1898 and 1935 that saw increased US involvement due to the novelty and growing popularity of what else— the banana. During this period, the US Military participated in over 50 operations in a dozen Caribbean, Central and South American countries. Some interventions lasted for years. more info
Paratrooper: Great Airborne Assaults, Korea - Strategy & Tactics #321 (VASSAL)
Paratrooper: Great Airborne Assaults, Korea - Strategy & Tactics #321 (VASSAL)

Paratrooper: Great Airborne Assaults, Korea is a game system simulating airborne operations. There are two players, commanding the airborne and defending forces. Each game in the system will include one or more scenarios, representing different airborne operations. Units represent airborne (parachute, glider) and ground forces, plus air support. Combat resolution is quasi-tactical. Central to play of the game is the command system, with players expending command points to conduct special actions. Scale: Ground units are companies and platoons. Each turn is about a third of a day's operations. Each hex is about 600 meters (half a mile). more info
Sepoy Mutiny - Strategy & Tactics #320 (VASSAL)
Sepoy Mutiny - Strategy & Tactics #320 (VASSAL)

Sepoy Mutiny is a two-player wargame simulating the rebellion of Sepoy troops in the British Indian Empire in 1857-58. One player represents the British command, and the other the leadership of the Rebels. Both sides are trying to gain control of India. The game system is based on the one originally presented in our earlier S&T games: They Died with Their Boots On, Volumes 1 & 2 (S&T 236 & 242). It uses an interactive sequence of play in which command, rebellions and events are randomly generated. more info
Schlieffen's War - Strategy & Tactics #319 (VASSAL)
Schlieffen's War - Strategy & Tactics #319 (VASSAL)

Schlieffen’s War is a strategic-level two-player wargame of low-intermediate complexity that covers the first six weeks of fighting on World War I’s western front in 1914. The game’s sub-systems are crafted to present a supreme-commander’s-eye-view of the war: it is therefore almost fully strategic in its perspective, with only the most pastel of operational undertones added to enhance historical tone and texture. more info
Constantinople - Strategy & Tactics #318 (VASSAL)
Constantinople - Strategy & Tactics #318 (VASSAL)

Constantinople is a solitaire wargame system covering the Byzantine (or Later Roman) Empire in the late 7th and early 8th centuries, the era of the two Barbarian sieges of the great City of Constantinople (AD 672, 717). The player controls Byzantine and allied forces. The game system controls various barbarian forces: Caliphates of Egypt, Syria and Mosul, Khazar Khanate, Bulgar Kingdom, Slavic Tribes and Lombard Kingdom. more info
Moscow 1941 - Strategy & Tactics #317 (VASSAL)
Moscow 1941 - Strategy & Tactics #317 (VASSAL)

Moscow is a two-player game covering the advance of Army Group Center, Autumn 1941. It is a simulation of the campaign by the Germans to capture Moscow from the Soviets in from October until January 1941. This game’s system is a progeny of the foregoing Leningrad game published by Decision Games (2010) with some slight differences (such as the stacking limit). Players whom are familiar with the Leningrad game will be able to play this game with only a perusal of these rules where they are specifically relevant to this game. more info
Campaigns of 1777 - Strategy & Tactics #316 (VASSAL)
Campaigns of 1777 - Strategy & Tactics #316 (VASSAL)

The Campaigns of 1777 is a two-player, point to point wargame in which you command the Patriots or the British in the northern Colonies during 1777, the critical year in the American War for Independence. The tone for the British was set by leaders like Howe, Burgoyne, Cornwallis and Clinton while the Patriots marched with leaders like Washington, Greene, Arnold, Schuyler and Gates. more info