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Barbarossa Deluxe
Price: $55.00

A strategic-level, two-player “mini-monster” of intermediate complexity, designed by Ty Bomba, covering the entire Russo-German War. Play may end sooner than the historic termination time, if the German player is able to do significantly better than his historic counterparts by advancing so quickly he causes the overall political, social, economic and military collapse of the Soviet Union. Likewise, if the Soviet player is able to carry out his strategic comeback more efficiently than did historic counterparts during the second half of the war, the game may again end earlier than it did historically.
Barbarossa Deluxe (Exclusive Edition)
Price: $65.00

Exclusive Edition!

A strategic-level, two-player “mini-monster” of intermediate complexity, designed by Ty Bomba, covering the entire Russo-German War. Play may end sooner than the historic termination time, if the German player is able to do significantly better than his historic counterparts by advancing so quickly he causes the overall political, social, economic and military collapse of the Soviet Union. Likewise, if the Soviet player is able to carry out his strategic comeback more efficiently than did historic counterparts during the second half of the war, the game may again end earlier than it did historically.
American Revolution Ziplock (Strategy & Tactics #270)
Price: $35.00

The American Revolution: Decision in North America (AR), is a two-player wargame, designed by Joseph Miranda, in which you command the Americans or the British in the War of American Independence, 1775-82. The American player may also control French and Spanish units if those nations enter the war. Instead of the full campaign game, players may also choose to play the shorter scenario that ends in 1779.
Beyond the Urals
Price: $25.00

A two-player strategic-level simulation of a campaign that might-have-been in Russia during World War II.
Luftwaffe (Ziplock)
Price: $40.00

Luftwaffe is an update of the classic Avalon Hill game covering the US strategic bombing campaign over Europe in World War II. As the US commander, your mission is to eliminate key German industrial complexes. You select the targets, direct the bombers, and plan a strategy intended to keep the Luftwaffe off-balance. As the German commander, the entire arsenal of German aircraft is at your disposal against the finest in Allied designs. Turns are quarterly, with German reinforcements keyed to that player’s production choices. Units are wings and squadrons, and they’re rated by type, sub-type, firepower, maneuverability and endurance. There are rules for radar, electronic warfare, variable production strategies, aces, target complexes, critical industries and diversion of forces to support the ground war. Beyond that, the original, classic game system remains essentially sound and hasn’t otherwise been changed much.
Nine Navies War (Ziplock)
Price: $40.00

Nine Navies War begins at the start of 1915, after a victorious Germany has overrun France the year before. (Perhaps the BEF didn’t land on time or at all, or they got bottled up in Mons, or the Germans kept to their full-blown, keep the right super-strong and pull back on the left Schlieffen Plan scheme, thereby bagging two French armies in the Rhineland, etc.) Italy, seeing the German victory train leaving the station, joins the Central Powers, as do Spain and Greece. All of which makes for a dreadnought showdown in the Mediterranean, Atlantic Ocean and North Seas, as the avidly Mahanist Kaiser Wilhelm seeks to finally defeat the Royal Navy and thus make Germany into a true global power.
World War I (Ziplock)
Price: $40.00

World War I is a simulation on the army level of the land combat in Europe from 1914 to 1918. the simulation is primarily a land conflict with the secondary influence of naval forces abstractly simulated. The game covers five years in semi-annual (six-month) turns.
War of the Rebellion (Ziplock)
Price: $40.00

War of the Rebellion. The original South Mountain system--and more! All the innovation of the original South Mountain series is combined with a unique division/corps/army activation system, adding realism, uncertainty and excitement. You can never be sure that a commander will carry out your orders. Intelligent use of corps and division commanders is the key to successful coordination of forces. You must carefully plan your battle while taking uncertainty into account as a primary factor.
30 Years War Quad (Ziplock)
Price: $30.00

The Thirty Years War Quad consists of four battles, each with its own map, counters and Exclusive Rules. The Standard Rules are common to all four battles. Lutzen. Intent on wintering in Saxony, Count Von Wallenstien failed to reckon on Gustavus' resolve and was caught with a quarter of his Imperialist Army dispersed. It was a smashing victory for the Swedes--but Gustavus did not survive the battle. Nordingen. The armies of Spain and the Holy Roman Empire combined to lay siege to Nordlingen, an important city near the Danube. Rocroi. Determined to knock France out of the war, Spain undertook an invasion of French soil, laying siege to Rocroi, a fortress not far inside French territory.
The Sun Never Sets (Ziplock)
Price: $50.00

The Sun Never Sets includes three separate games. Each game simulates one of the major wars fought by the British to expand their Empire in the 19th century. Players can march to the far flung frontiers of British civilization, engage vast hordes of "natives" and plant the British flag in Khartoum, Peking and Ulundi!