You are here:Home > Pre-Orders

Pre-Order Game Section


This section is for games that were not part of the pledge system but are now finishing in production and will be available soon. Estimated shipping dates are indicated on each product. Please note that due to the volume of pre-orders, funds may be processed and the order not shipped for several days. Please allow time for processing before inquiring about delivery.


Special Note: If you order currently available games AND pre-order games, the ENTIRE order is held until the games are available to ship as one group (this also means the funds are NOT collected until the complete order is ready to ship). If you want available product shipped now, please place a second order for those items and only place a single "pre-order" on these soon to be released titles. Pre-order prices are subject to change.

Sort By:
Page of 1
Bulge: The Battle for the Ardennes, 16 Dec 1944-2 Jan 1942
Bulge: The Battle for the Ardennes, 16 Dec 1944-2 Jan 1942
Price: $35.00
Pre-Order Price $30.00

One of the most famous battles of World War II is re-created in this fast paced game. Bulge simulates Hitler’s desperate gamble to halt the Allied advance through the west by unleashing his powerful armored forces through the Ardennes. A scattered American force must hold back the panzers until sufficient reinforcements arrive.
more info
Across Suez: Battle of the Chinese Farm, October 1973
Across Suez: Battle of the Chinese Farm, October 1973
Price: $30.00
Pre-Order Price $25.00

Across Suez is an operational level simulation of the Battle of Chinese Farm, with one player controlling the forces of the Egyptian Second and Third Armies, and a second player controlling the units of the Israeli Defense Force. Included are special rules for commandos, paratroopers, and Egyptian Marines that were not in the original edition. more info
Hornet's Nest: Buying Time at Shiloh, 6 April 1862
Hornet's Nest: Buying Time at Shiloh, 6 April 1862
Price: $11.95

Hornet’s Nest uses the Musket & Saber QuickPlay system to portray battle in the American Civil War. Combat is based on unit quality over quantity, and rewards use of historical tactics. Infantry—tough and resilient—bears the brunt of battle. Artillery can smash attacks or open holes in enemy lines, but is vulnerable and brittle. All units are susceptible to rout when weakened, so reserves are a must. Leaders enhance unit capabilities. Special rules cover the rallying of Union remnants and the formation of a massive Confederate artillery battery.
more info
Little Round Top: Flank Attack at Gettysburg, 2 July 1863
Little Round Top: Flank Attack at Gettysburg, 2 July 1863
Price: $11.95

Little Round Top uses the Musket & Saber QuickPlay system to portray battle in the American Civil War. Combat is based on unit quality rather than numbers, and rewards use of historical tactics. Infantry—tough and resilient—bears the brunt of battle. Artillery can smash attacks or open holes in enemy lines, but is vulnerable and brittle. All units are susceptible to rout when weakened, so reserves are a must. Leaders enhance unit capabilities.
more info
Balaclava: Breaking the Siege, 25 October 1854
Balaclava: Breaking the Siege, 25 October 1854
Price: $11.95

Balaclava uses the Musket & Saber QuickPlay system to portray battle during the Crimean War. Combat is based on unit quality rather than numbers, and rewards use of historical tactics. Infantry is tough and resilient. Artillery can smash attacks or open holes, but is vulnerable and brittle. Cavalry is weak, but crucial for pursuit and the occasional charge. All units are susceptible to rout when weakened, making reserves a must. Leaders enhance unit capabilities. Special rules cover the Allied redoubts, possession of which would mean victory for either side.
more info
Hougoumont: Key to Waterloo, 18 June 1815
Hougoumont: Key to Waterloo, 18 June 1815
Price: $11.95

Hougoumont uses a variation of the Musket & Saber QuickPlay system to portray battle during the Napoleonic Wars. Combat is based on unit quality rather than raw numbers, and rewards use of historical tactics. Infantry—tough and resilient—bears the brunt of battle. Artillery can smash attacks or open holes in enemy lines, but is vulnerable and brittle. Cavalry is weak in stand-up combat, but crucial for pursuit and the occasional charge against a broken foe. All units are susceptible to rout when weakened, so players must maintain reserves. Leaders enhance unit capabilities.
more info