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Centrifugal Offensive - World at War #75 (VASSAL)
Centrifugal Offensive - World at War #75 (VASSAL)

Centrifugal Offensive: The Japanese Campaign in the Pacific, 1941-42 is a solitaire, strategic level wargame of the initial Imperial Japanese campaigns in the Pacific War, 1941 to 1942. The player commands the Japanese forces, with the Allies are controlled by the game system. The player's objective is to accomplish campaign objectives ahead of the original schedule, thereby forestalling the inevitable US-led Allied offensive. A critical factor in the game is victory fever. more info
Munich War - World at War #74 (VASSAL)
Munich War - World at War #74 (VASSAL)

Munich War 1938 is a two player operational level simulation of a hypothetical World War II in Europe that began in the fall of 1938. The assumption is that the British and French governments did not back down at the September 1938 Munich conference when Hitler demanded the Sudetenland from Czechoslovakia and instead went to war with the Third Reich. more info
Putin Moves East - Modern War #50 (VASSAL)
Putin Moves East - Modern War #50 (VASSAL)

Putin Moves East is an operational-strategic level two player wargame covering a struggle for control between the Russian led Eurasian Union and a Coalition of opposing states, led by the People's Republic of China, to gain control of the Far East. Among other things, the game presumes a breakdown in Russian Chinese relations leading to open belligerency. Units represent operational task forces of corps or reinforced size; special forces; airpower; and cyberwar. Additionally, paramilitary forces play a significant role in the game rules. more info
Objective Munich - Modern War #49 (VASSAL)
Objective Munich - Modern War #49 (VASSAL)

Objective Munich is a two-player alternative history wargame intended to investigate the operational parameters that would have been in place during the first four days of fighting in that border area of West Germany had the Soviet Union decided to try to attack sometime in the early 1980s. It was during that timeframe the Warsaw Pact achieved a possible decisive “correlation of forces” between their militaries and those of the West. more info
Italian-Ottoman War - Strategy & Tactics #325 (VASSAL)
Italian-Ottoman War - Strategy & Tactics #325 (VASSAL)

Italian-Ottoman War 1911-1912 is a two-player wargame using a variation on the system used in Windhoek (S&T #313) simulating the Italian invasion of the territories that became Libya in 1911 and the subsequent campaign that ended in the following year. The campaign saw the Italians seize the coastal towns, but the Ottomans, supported by local Arab and Bedouin tribes, fell back into the interior. The war came to an end via Italian naval attacks in the Aegean and elsewhere, with the Ottomans finally ceding Libya to Rome. This laid the foundation for the establishment of an Italian colony and had an obvious effect on the campaign in North Africa during World War II. more info
Fight The Fall - Strategy & Tactics #324 (VASSAL)
Fight The Fall - Strategy & Tactics #324 (VASSAL)

Fight The Fall: Faesulae A.D. 405 & Tricamerum A.D. 533 is a two-player wargame system that simulates the battles that occurred during the era AD 376 to 560, roughly the time from when the Goths crossed the Danube to the Byzantine reconquest of the west. more info
Rangers: Lead The Way - Strategy & Tactics #323 (VASSAL)
Rangers: Lead The Way - Strategy & Tactics #323 (VASSAL)

Rangers: Lead The Way is a solitaire simulation of the US Army Ranger assault on the Pointe du Hoc on D-Day. The game challenges the player to do better than the actual Ranger attack up the cliffs that historic morning and additionally allows the player to fight the battle using the planned, rather than the actual, forces and landing beaches. The scenarios cover action through 0300 June 7, a span of almost 24 hours. more info
Banana Wars - Strategy & Tactics #322 (VASSAL)
Banana Wars - Strategy & Tactics #322 (VASSAL)

Banana Wars: US Intervention In The Caribbean 1898-1935 is a two-player game simulating the period between 1898 and 1935 that saw increased US involvement due to the novelty and growing popularity of what else— the banana. During this period, the US Military participated in over 50 operations in a dozen Caribbean, Central and South American countries. Some interventions lasted for years. more info
Paratrooper: Great Airborne Assaults, Korea - Strategy & Tactics #321 (VASSAL)
Paratrooper: Great Airborne Assaults, Korea - Strategy & Tactics #321 (VASSAL)

Paratrooper: Great Airborne Assaults, Korea is a game system simulating airborne operations. There are two players, commanding the airborne and defending forces. Each game in the system will include one or more scenarios, representing different airborne operations. Units represent airborne (parachute, glider) and ground forces, plus air support. Combat resolution is quasi-tactical. Central to play of the game is the command system, with players expending command points to conduct special actions. Scale: Ground units are companies and platoons. Each turn is about a third of a day's operations. Each hex is about 600 meters (half a mile). more info
Spring Awakening - World at War #73 (VASSAL)
Spring Awakening - World at War #73 (VASSAL)

Spring Awakening is a two player wargame of Operation Fruhlingserwachen, the final major German offensive of World War II. The German plan was to launch a two-pronged attack to secure a defensive zone for the Lake Balaton oilfields in northern Hungary. The offensive failed in the face of Soviet resistance, and the ensuing Red Army offensive swept into Vienna. While historically, the situation was dismal for the Third Reich, the objective is for players to do better than their historical counterparts. more info