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Banana Wars - Strategy & Tactics #322 (VASSAL)
Banana Wars - Strategy & Tactics #322 (VASSAL)

Banana Wars: US Intervention In The Caribbean 1898-1935 is a two-player game simulating the period between 1898 and 1935 that saw increased US involvement due to the novelty and growing popularity of what else— the banana. During this period, the US Military participated in over 50 operations in a dozen Caribbean, Central and South American countries. Some interventions lasted for years. more info
Paratrooper: Great Airborne Assaults, Korea - Strategy & Tactics #321 (VASSAL)
Paratrooper: Great Airborne Assaults, Korea - Strategy & Tactics #321 (VASSAL)

Paratrooper: Great Airborne Assaults, Korea is a game system simulating airborne operations. There are two players, commanding the airborne and defending forces. Each game in the system will include one or more scenarios, representing different airborne operations. Units represent airborne (parachute, glider) and ground forces, plus air support. Combat resolution is quasi-tactical. Central to play of the game is the command system, with players expending command points to conduct special actions. Scale: Ground units are companies and platoons. Each turn is about a third of a day's operations. Each hex is about 600 meters (half a mile). more info
Forgotten Pacific Battles - World at War #71 (VASSAL)
Forgotten Pacific Battles - World at War #71 (VASSAL)

Forgotten Pacific Battles is a solitaire game using the standard Fire & Movement (F&M) rules and a series of exclusive rules covering each scenario. There are individual scenarios for the islands of Engebi, Eniwetok, Parry, Guam, Tinian and Angaur. Each scenario can be played separately or as part of two different campaign games. Designed as a solitaire game, the scenarios include instructions for a two player version. more info
Great Pacific War - World at War #70 (VASSAL)
Great Pacific War - World at War #70 (VASSAL)

Great Pacific War is a two player strategic simulation of hypothetical campaigns fought between the United States and Japan in the Pacific Theater of Operations sometime in the 1920s or 1930s. Units include many forces which were planned but not built, such as US Navy battlecruisers. The game system shows the effects of various operations over the course of a scenario. Players conduct actions that encompass discrete combat, logistical, intelligence and other operations. more info
Breakout: First Panzer Army - World at War #69 (VASSAL)
Breakout: First Panzer Army - World at War #69 (VASSAL)

Breakout: First Panzer Army is a two player game that allows players to examine the operational challenges in the battles between the Soviet and German Armies in the northwest Ukraine in March and April 1944, leading to 1st Panzer Army Pocket. Most units are represented as corps-sized units with German garrison units represented as regiments or brigades. Each combat unit displays several types of information: nationality and type, organizational size, attack factor, defense factor, historical identification and substitute counter status. more info
France 1940 - World at War #68 (VASSAL)
France 1940 - World at War #68 (VASSAL)

France 1940 is a two player game that allows players to examine the strategic possibilities inherent in the campaign that occurred within France and the Low Countries in that year. A second scenario allows for an alternative history examination of the opportunity the French had in September 1939 if they had kept their promise to launch a major offensive into Germany within a week after that nation invaded Poland. more info
Battle Of Changsha - World at War #67 (VASSAL)
Battle Of Changsha - World at War #67 (VASSAL)

The Battle of Changsha is a two player, operational level game of the second (September to October 1941) battle for Changsha, China, capital of the Hunan Province. The first Battle of Changsha had been fought in 1939 as part of the Second Sino-Japanese War and resulted in Changsha being the first Chinese city to successfully repel the Japanese advance. The second battle in 1941, resulted in the city being captured (after most of it was destroyed in a fire) by the Japanese, and then being recaptured by the Chinese 9th Army Group commanded by Gen. Xue Yue. more info
Objective Nuremberg - Modern War #47 (VASSAL)
Objective Nuremberg - Modern War #47 (VASSAL)

Objective Nuremberg is the first volume of what will grow to be a series of games, the 7 Days to the Rhine series. Each subsequent single-volume game will use the same system and will be playable alone or mated to other games in the series, with the eventual goal being a mega-monster game covering the geographic entirety of this war across the whole East German and Czechoslovakian border areas. more info
Foreign Legion Paratrooper - Modern War #46 (VASSAL)
Foreign Legion Paratrooper - Modern War #46 (VASSAL)

Foreign Legion Paratrooper is a solitaire wargame. The player controls the French forces. The game system controls various Opposition Forces (OPFOR). The game is played in missions (or scenarios). You can link the various missions into a larger campaign game. It is recommended that you first play a couple of games before playing a campaign game. While the game is designed as a solitaire game and requires only one player to play. The game can also be played by two or more players, each controlling different parts of the REP. more info
The Dragon and The Hermit Kingdom - Modern War #45 (VASSAL)
The Dragon and The Hermit Kingdom - Modern War #45 (VASSAL)

The Dragon and The Hermit Kingdom is a two player game that covers the hypothetical simulation of a second Korean War that could occur in the very near future. This game is a precursor to The Dragon that Engulfed the Sun (Modern War #42). It simulates the war that would have occurred on the Korean peninsula just prior to that game’s setting. The Dragon that Engulfed the Sun assumes that a Chinese victory had already occurred in Korea. This game, however, simulates the entirety of that preceding conflict, beginning with a supposed North Korean invasion of South Korea. more info