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Descent on Malta - Strategy & Tactics #335 (VASSAL)
Descent on Malta - Strategy & Tactics #335 (VASSAL)

Descent on Malta is a solitaire operational level simulation of the planned but never executed Axis airborne assault on the British island fortress of Malta. The player controls Axis forces (Germans and Italians). The game system controls the opposing Allied forces and reaction. The objective of the game is for the Axis to capture Malta at the lowest possible cost in casualties. The design is based on the Crete '41 game (World at War #47). The game includes optional rules that allow for two or more players to control different parts of the Axis invasion.

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Rio Grande War - Strategy & Tactics #334 (VASSAL)
Rio Grande War - Strategy & Tactics #334 (VASSAL)

Rio Grande War is a two-player wargame on a hypothetical war between the United States and the Empire of Mexico following the American Civil War. The assumption is that France's Napoleon III decided to back up Maximilian with the French army to maintain his power in Mexico, and the US responded with an invasion. At stake: the fate of North America!

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Operation Unthinkable - Strategy & Tactics #333 (VASSAL)
Operation Unthinkable - Strategy & Tactics #333 (VASSAL)

Operation Unthinkable is a two player alternative history wargame intended to investigate the strategic parameters that would have been in place during the first month of operations had the Anglo-Allies and Soviets gone to war against each other starting on or about July 1945. The map illustrates the militarily significant terrain found in and around this portion of Germany in 1945 when portrayed at this scale. Each hex on the map represents five miles (8 km) from side to opposite side. more info
Thirty Years War Battles - Strategy & Tactics #332 (VASSAL)
Thirty Years War Battles - Strategy & Tactics #332 (VASSAL)

Thirty Years War Battles is a grand tactical two player system for simulating battles in Europe during the first half of the 17th century. Each game in the system is based on one of the major battles of the 30 Years War. Each battle has its own map, special rules and counters representing the military formations which participated in the original action. The rules model the overall effects of the weapons and tactics of the great era of pike and shot, and include combat, leadership and morale. Players command armies of infantry, cavalry and artillery, each with their own special capabilities, as well as the great leaders who took the field in this era. more info
On to Baghdad! - Strategy & Tactics #331 (VASSAL)
On to Baghdad! - Strategy & Tactics #331 (VASSAL)

On to Baghdad! is an operational-strategic level, two-player wargame covering the campaign in Mesopotamia and Persia in World War I. Players control either the Allies representing the British-Indian, Russians pro-Allied Persians, Kuwaitis, and pro-Allied Partisans or the Central Powers representing the Ottoman Turks (or Turks), Germans, Austro-Hungarian, pro-CP Persians, and pro-CP Partisans. The Allied objective is to gain strategic control of Mesopotamia and Persia, including oil resources and critical cities. The Central Powers objective is to retain control and threaten British interests in the Persian Gulf and India Each hex on the map represents 35 kilometers. Each turn represents six months. Ground units are mostly divisions, with breakdowns. Air units are mainly squadrons. Partisans represent groups of guerrillas. more info
Mediterranean Empires - Strategy & Tactics #330 (VASSAL)
Mediterranean Empires - Strategy & Tactics #330 (VASSAL)

Mediterranean Empires: The Struggle for the Middle Sea, 1281-1350 AD is a low to intermediate complexity, two-player, strategic-level wargame simulating the fight for the Western and Central Mediterranean during the turn of the 13th-14th centuries. Players control either the French/Anjou forces and their allies, or Aragon and their allies. The map shows the Western and Central Mediterranean as it was during the 13th-14th centuries and is divided into its geo-political regions or areas with units moving across the map from area to area. There are seven game turns. Each game turn (GT) represents a decade. Units represent from 500 to 2000 men. more info
Shanghai-Nanking Campaign 1937 - Strategy & Tactics #329 (VASSAL)
Shanghai-Nanking Campaign 1937 - Strategy & Tactics #329 (VASSAL)

The Shanghai-Nanking Campaign 1937 (SNC) is a two-player historical simulation of the largest single military campaign fought anywhere in the world during the interwar period. The Japanese player is primarily on the offensive, attempting nothing less than ending China’s existence as an independent country via the political shock of the rapid conquest of that country’s primary port and capital cities. The units of maneuver are Japanese regiments or Chinese divisions. Japanese regiments were uniform and varied on their combat experience. Chinese divisions varied in manpower and training and so their combat strength and second step are reflective of those factors. Each hexagon on the map represents seven miles (11 km) from side to opposite side. Each full game turn represents approximately two weeks. more info
Vicksburg - Strategy & Tactics #328 (VASSAL)
Vicksburg - Strategy & Tactics #328 (VASSAL)

Vicksburg: The Assault On Stockade Redan (May 19th & 22nd 1863) is a two-player tactical wargame simulating the two Union assaults upon the Stockade Redan defensive position situated at the northeastern corner of the Vicksburg perimeter. The Union player must assault and capture the imposing Stockade Redan earthworks that overlook Graveyard Road leading into Vicksburg (unquestionably the most defensible position encompassing the city). The Confederate player must defend the Redan against the two historical assaults that attempted to take it (both failed with heavy casualties to the Union). more info
Suwalki Gap - Strategy & Tactics #327 (VASSAL)
Suwalki Gap - Strategy & Tactics #327 (VASSAL)

Suwałki Gap is a two-player wargame based on hypothetical Russian attack on the Baltic States and Poland taking place sometime between 2023 and 2025. The sides and capabilities in this game are based on current procurement, recruitment, and basing plans to the extent of publicly available information. This game in particular examines the concept of the “Suwałki Gap,” a 65km section of the Polish-Lithuanian border between Belarus and Kaliningrad, and the potential of a Russian encirclement of the Baltic States by attacking over this route. more info
Mukden 1905 - Strategy & Tactics #326 (VASSAL)
Mukden 1905 - Strategy & Tactics #326 (VASSAL)

Mukden 1905 is a two-player simulation (easily adapted for solitaire play) of the climactic struggle of the Russo-Japanese War of 1904-05. Both players have the opportunity to attack and defend, but the main burden of the offensive is on the Japanese player. more info