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Peaks of the Caucasus - World at War #61  (VASSAL)
Peaks of the Caucasus - World at War #61 (VASSAL)

Peaks of the Caucasus simulates the German offensive in the southern Soviet Union in 1942, and the ensuing Soviet Counteroffensive. The German objective was initially the Caucasus oilfields, but the campaign turned into a struggle for the city of Stalingrad on the Volga. The game uses a variant of the “Boots system” to model higher echelon command-control and logistics, and their impact on the theater of operations. The map is divided into two sectors: Stalingrad and the Caucasus.
Eisenhower's War - World at War #60 (VASSAL)
Eisenhower's War - World at War #60 (VASSAL)

Eisenhower’s War (EW) is a two-player wargame covering the final 11 months of World War II in northwest Europe, from D-Day through the end of April 1945, when the Anglo-Allied campaign in the west effectively came to its end. The game is also easily adaptable for solitaire play. The political boundaries shown on the map are those drawn by Hitler prior to his downfall.
The Luzon Campaign, 1945 - World at War #59 (VASSAL)
The Luzon Campaign, 1945 - World at War #59 (VASSAL)

The Luzon Campaign, 1945 (LC) is a wargame, purpose-designed for solitaire play, which covers the fighting across the main Philippine island of Luzon early in 1945. The first turn represents one week, each turn after that represents half a month. Each regular hexagon represents 6.75 miles (11 kilometers) from side to opposite side.
Stalin Moves West - World at War #58 (VASSAL)
Stalin Moves West - World at War #58 (VASSAL)

Stalin Moves West is a two-player strategic level hypothetical simulation of a potential World War II campaign in which the Third Reich did not invade the Soviet Union in 1941 and instead Stalin launched an invasion of central and western Europe. The map depicts the Soviet Union (USSR), the Greater German Reich, the General Government (German-occupied Poland), Hungary, Romania, and Slovakia as they were in 1941.
Escape Hell’s Gate - World at War #57 (VASSAL)
Escape Hell’s Gate - World at War #57 (VASSAL)

Escape Hell’s Gate covers the final attempt of the German 3rd Panzer Corps formations to reach those German units that were encircled within the Korsun Pocket between 10 - 17 February 1944. Escape Hell’s Gate is a two-player game using the standard Fire & Movement folio rules system and a set of exclusive rules that model the actual campaign.
Bastogne - World at War #56 (VASSAL)
Bastogne - World at War #56 (VASSAL)

Bastogne (Solitaire) is a wargame covering the German siege of the town of Bastogne during the Battle of the Bulge, specifically the period 18-26 December when the town was surrounded. Bastogne Solo is based on Dien Bien Phu (Modern War #17), but there are some significant differences.

Commandos Europe - World at War #55 (VASSAL)
Commandos Europe - World at War #55 (VASSAL)

Commandos: Europe puts you in charge of a team of commandos operating in Europe (and North Africa) during WWII. Your duty is to lead your men on a variety of randomly generated missions (representing orders direct from high command), choose weapons and equipment that are best suited for the mission, decide on how to posture your team, plan your approach, and a method of extraction. However, it is not quite that simple; you must choose weapons and equipment that will be the most efficient utilization of very limited resources; your goal is to disrupt the enemy’s freedom of action in your area of operations with a minimal “footprint” and minimal cost.
Midway - World at War #54 (VASSAL)
Midway - World at War #54 (VASSAL)

Midway Solitaire is a wargame of the Campaign in the Pacific Theater of Operations (PTO) in April-June 1942. This period saw the Japanese take the offensive in two major campaigns which resulted in the battles of the Coral Sea and Midway, both of which were decided by aircraft carrier actions. In the game, the player takes command of United States Navy and Allied (USN) forces. The game system takes command of Imperial Japanese Navy (IJN) forces. You, as the USN commander, must defeat multiple IJN naval offensives while your foe has superior numbers. What is at stake is the entire course of the war in the Pacific Theater.
Strike Counterstrike- World at War #53 (VASSAL)
Strike Counterstrike- World at War #53 (VASSAL)

Strike & Counterstrike (SCS) is purpose-designed solitaire wargame that covers the Soviet counteroffensive against German Army Group Center (AGC) from early December 1941 to the end of April 1942. The single player actively commands the Soviet forces, while the rules system directs him in the deployment of the opposing German force. The player wins with the Soviets by seizing control of key territorial objectives. Games may also end in draws or German victories. Strike & Counterstrike shares the same system with Rampage, Stalingrad Cauldron, and Panzers East, there are differences in their details of play. That’s due to the differences in the time and space scales in the individual games, as well as the fact I’m always further developing my views in regard to the best particulars for use in Solitaire systems. Play each game in the system according to the specific rules presented for it.
Sealion - World at War #52 (VASSAL)
Sealion - World at War #52 (VASSAL)

Sealion: The German Invasion of England, September 1940 is a wargame that simulates a hypothetical German invasion of England in late 1940 (circa September) and assumes that the Germans had achieved air superiority over the Royal Air Force. This game incorporates an unabstracted level of detail and, therefore, both air and naval operations, as well as all facets of land operations (operational and strategic). While it is to be assumed that the British had already lost the eponymous Battle of Britain, the RAF is not completely out of the fight just yet, and the Royal Navy still presents a credible threat to the Germans’ amphibious landings and supply conduits across the English Channel. On the ground, the Germans have operational superiority, but the British Army can rely on their interior lines of communication and defensible terrain, including a crude network of hastily constructed fortifications that had been built before the invasion.