shop.decisiongames.com
View Cart
I
My Account
I
Login
To Order Call: 661.587.9633
Monday-Friday 9am-4pm (PST)
Home
About Us
Help
Contact Us
You are here:
Home
>
Ziplock Games
Sort By:
Price: Low to High
Price: High to Low
Most Popular
Title
Manufacturer
Newest
Oldest
Availability
10 per page
20 per page
40 per page
60 per page
100 per page
Page
of 2
Cobra: The Normandy Campaign (Ziplock)
Price:
$50.00
From D-Day to the break-out, Cobra allows you to play out the Allied invasion of Normandy and the break-out from the peninsula in one complete game. One player or team commands the Allies, the other the Germans. Victory depends on the Allied breakout and relative casualties. Command regiments, brigades, divisions, corps headquarters and special units. Valuable motorized and mechanized units gain additional movement and can overrun enemy units while moving. Combat rewards careful planning; getting headquarters and supplies to the right place at the right time enhances your combat power.
World War I Deluxe Edition (Ziplock)
Price:
$50.00
World War I Deluxe Edition
. This update of the
S&T
#294 issue game will include a Mounted Game Board, and an update of the counters and rules.
World War I originated in a combustible mix of dynastic ambition, nationalism, and misplaced confidence in a short war. Europe was an armed camp with mass armies formed by conscription and national reserves. Antagonism, fear, and suspicion drove nations into a lacework of alliances. Sarajevo provided the spark that set it off, and in a matter of days the continent was at war, with empires in the balance.
Operations Olympic & Coronet (Ziplock)
Price:
$50.00
Olympic & Coronet
is a hypothetical simulation on a regiment-brigade level of the planned invasion of Japan. Olympic is the planned November 1945 invasion of Kyushu, the southernmost Japanese Home Island, while Coronet is the planned
March 1946 invasion of the Tokyo Plain.
Drive on Moscow Ziplock
Price:
$50.00
Drive on Moscow: Operation Typhoon 1941,
is a reprint of the original game published in S&T 244.
This edition incorporates corrections from the original
publication, updated graphics and includes a new
German order of battle based on information that has
come out since the original publication of the game.
Barbarossa Deluxe
Price:
$55.00
A strategic-level, two-player “mini-monster” of intermediate complexity, designed by Ty Bomba, covering the entire Russo-German War. Play may end sooner than the historic termination time, if the German player is able to do significantly better than his historic counterparts by advancing so quickly he causes the overall political, social, economic and military collapse of the Soviet Union. Likewise, if the Soviet player is able to carry out his strategic comeback more efficiently than did historic counterparts during the second half of the war, the game may again end earlier than it did historically.
American Revolution Ziplock (Strategy & Tactics #270)
Price:
$35.00
The American Revolution: Decision in North America
(AR), is a two-player wargame, designed by Joseph Miranda, in which you command the Americans or the British in the War of American Independence, 1775-82. The American player may also control French and Spanish units if those nations enter the war. Instead of the full campaign game, players may also choose to play the shorter scenario that ends in 1779.
Beyond the Urals
Price:
$25.00
A two-player strategic-level simulation of a campaign that might-have-been in Russia during World War II.
Luftwaffe (Ziplock)
Price:
$40.00
Luftwaffe
is an update of the classic Avalon Hill game covering the US strategic bombing campaign over Europe in World War II. As the US commander, your mission is to eliminate key German industrial complexes. You select the targets, direct the bombers, and plan a strategy intended to keep the Luftwaffe off-balance. As the German commander, the entire arsenal of German aircraft is at your disposal against the finest in Allied designs. Turns are quarterly, with German reinforcements keyed to that player’s production choices. Units are wings and squadrons, and they’re rated by type, sub-type, firepower, maneuverability and endurance. There are rules for radar, electronic warfare, variable production strategies, aces, target complexes, critical industries and diversion of forces to support the ground war. Beyond that, the original, classic game system remains essentially sound and hasn’t otherwise been changed much.
Nine Navies War (Ziplock)
Price:
$40.00
Nine Navies War
begins at the start of 1915, after a victorious Germany has overrun France the year before. (Perhaps the BEF didn’t land on time or at all, or they got bottled up in Mons, or the Germans kept to their full-blown, keep the right super-strong and pull back on the left Schlieffen Plan scheme, thereby bagging two French armies in the Rhineland, etc.) Italy, seeing the German victory train leaving the station, joins the Central Powers, as do Spain and Greece. All of which makes for a dreadnought showdown in the Mediterranean, Atlantic Ocean and North Seas, as the avidly Mahanist Kaiser Wilhelm seeks to finally defeat the Royal Navy and thus make Germany into a true global power.
The Forgotten War: Korea (Ziplock)
Price:
$40.00
The Forgotten War
includes three battle games of the Korean War. The scale is platoon level with rules for combat, close combat, air support, special weapons, logistic units, tanks and direct artillery fire.