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The Mini Game Series provides a variety of introductory games that are designed to be played in about an hour. The eras covered are: 19th century, Ancient, WWII and Modern. Each game is an 11 x 17 inch map sheet, 40 counters and a rules sheet. The mini game series takes only minutes to learn and once one game is played, players can immediately play other scenarios with the same standard rules. Some games come with cards that drive the action with various commands and events.

For the most up-to-date Mini List by rules series click here.

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Hornet's Nest: Buying Time at Shiloh, 6 April 1862
Hornet's Nest: Buying Time at Shiloh, 6 April 1862
Price: $11.95

Hornet’s Nest uses the Musket & Saber QuickPlay system to portray battle in the American Civil War. Combat is based on unit quality over quantity, and rewards use of historical tactics. Infantry—tough and resilient—bears the brunt of battle. Artillery can smash attacks or open holes in enemy lines, but is vulnerable and brittle. All units are susceptible to rout when weakened, so reserves are a must. Leaders enhance unit capabilities. Special rules cover the rallying of Union remnants and the formation of a massive Confederate artillery battery.
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Little Round Top: Flank Attack at Gettysburg, 2 July 1863
Little Round Top: Flank Attack at Gettysburg, 2 July 1863
Price: $11.95

Little Round Top uses the Musket & Saber QuickPlay system to portray battle in the American Civil War. Combat is based on unit quality rather than numbers, and rewards use of historical tactics. Infantry—tough and resilient—bears the brunt of battle. Artillery can smash attacks or open holes in enemy lines, but is vulnerable and brittle. All units are susceptible to rout when weakened, so reserves are a must. Leaders enhance unit capabilities.
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Balaclava: Breaking the Siege, 25 October 1854
Balaclava: Breaking the Siege, 25 October 1854
Price: $11.95

Balaclava uses the Musket & Saber QuickPlay system to portray battle during the Crimean War. Combat is based on unit quality rather than numbers, and rewards use of historical tactics. Infantry is tough and resilient. Artillery can smash attacks or open holes, but is vulnerable and brittle. Cavalry is weak, but crucial for pursuit and the occasional charge. All units are susceptible to rout when weakened, making reserves a must. Leaders enhance unit capabilities. Special rules cover the Allied redoubts, possession of which would mean victory for either side.
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Hougoumont: Key to Waterloo, 18 June 1815
Hougoumont: Key to Waterloo, 18 June 1815
Price: $11.95

Hougoumont uses a variation of the Musket & Saber QuickPlay system to portray battle during the Napoleonic Wars. Combat is based on unit quality rather than raw numbers, and rewards use of historical tactics. Infantry—tough and resilient—bears the brunt of battle. Artillery can smash attacks or open holes in enemy lines, but is vulnerable and brittle. Cavalry is weak in stand-up combat, but crucial for pursuit and the occasional charge against a broken foe. All units are susceptible to rout when weakened, so players must maintain reserves. Leaders enhance unit capabilities.
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Lawrence of Arabia: The Arab Revolt 1917-18
Lawrence of Arabia: The Arab Revolt 1917-18
Price: $14.95

Lawrence of Arabia: The Arab Revolt 1917-18. Arabia had simmered for centuries under the heavy hand of Ottoman occupation. With the Turks distracted by World War I, the Arabs erupted in revolt. The British sent encouragement, weapons, and liaison officers. One of these was T. E. Lawrence.

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Khartoum: Sudan, 1883 to 1885
Khartoum: Sudan, 1883 to 1885
Price: $14.95

Khartoum: Sudan, 1883 to 1885. The Mahdist rebellion swept over the Sudan in 1883, destroying an Egyptian army under the command of the British General Hicks and endangering Khartoum on the Nile. The British government dispatched General Charles “Chinese” Gordon to hold the city.

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Campaigns of Montrose: A Year of Living Dangerously, 1644-1645
Campaigns of Montrose: A Year of Living Dangerously, 1644-1645
Price: $14.95

Campaigns of Montrose: A Year of Living Dangerously, 1644-1645. This is a two-player game. It depicts James Graham, the Marquis of Montrose, and his legendary string of victories over the Scottish Covenanter government during the First English Civil War (1642-1646), that would later go down in a crushing defeat.

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Red Eagles: Air War over the Kuban Peninsula, 1943
Red Eagles: Air War over the Kuban Peninsula, 1943
Price: $14.95

Red Eagles: Air War over the Kuban Peninsula, 1943. The Red Air Force challenged the Luftwaffe in a series of air battles over the Kuban Bridgehead in early 1943. The lessons learned by the Soviet airmen would help them gain air superiority on the Eastern Front later that year.

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Hawaii, 1795: Kamehameha's War of Unification
Hawaii, 1795: Kamehameha's War of Unification
Price: $14.95

Hawaii, 1795: Kamehameha’s War of Unification. Skirmishes, raids, and abortive diplomacy had divided the Hawaiian Islands from one another. In 1795, Kamehameha unified the big island of Hawaii and set out to bring the other islands under one high king.

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Rogers' Rangers: America's First Commandos (Solitaire)
Rogers' Rangers: America's First Commandos (Solitaire)
Price: $14.95

Rogers’ Rangers: America’s First Commandos. The French and Indian War (1754-1763) was raging along the frontier of Britain’s North American colonies. American colonists fighting alongside the British regulars developed a new form of soldier. The Ranger was at home with the irregular warfare dominating the contest for upper New York and the St. Lawrence Valley.

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