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War in the Pacific (VASSAL)
War in the Pacific (VASSAL)

On Sunday, 7 December 1941, the US naval base at Pearl Harbor, Hawaii, was attacked by Japanese aircraft. For the next four years, Allied task forces engaged elements of the Imperial Japanese fleet throughout the ocean. Marines and army units began their program of island-hopping, wresting from the Japanese the empire that they had expanded in every direction. War in the Pacific is a multi-level simulation of the Pacific theater of operations during World War II. The game enables players to recreate the entire course of the war, form the opening Japanese attack on 7 December, 1941 to the climatic Allied assaults in the closing days of 1945. Representing some 30% of the globe, the strategic maps let players move and engage in combat on all levels: air, ground and naval. War in the Pacific is not a simple game; there are a number of rules and concepts that will, at first, be unfamiliar to a majority of players. But playing through smaller map sections and scenarios enables the player to become familiar with the mechanics of the game. more info
Gates to Vienna - Strategy & Tactics #295 (VASSAL)
Gates to Vienna - Strategy & Tactics #295 (VASSAL)

There are 2 versions of the Gates of Vienna VASSAL module. One was created by Art Bennett and the other by Dennis Milbert. Both are available on the final page for download. Play one, or both, the choice is yours!


Gates of Vienna is a two-player game covering the campaign of 1683 in which an Ottoman army besieged that Habsburg capital only to be defeated by a multi-national Christian counterattack. It was the turning point in the centuries-long Habsburg-Turkish wars.

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New World Order - Modern War #22 (VASSAL)
New World Order - Modern War #22 (VASSAL)

New World Order is a grand tactical wargame of battles that were, or could possibly be fought, in the era since the fall of the Berlin Wall, and even into the near future. Players control actual and hypothetical combat units using a wide range of technologies and forces to gain objectives. Two scenarios are included: Kiev, covering a hypothetical Russian clash with NATO forces at the Ukrainian capital, and Ulaan Baatar, a hypothetical clash between Russian and Chinese forces at the Mongolian capital.

There are two Vassal modules for the two different maps (Battle of Kiev and Ultan Bator).

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LZ Albany - Modern War #24 (VASSAL)
LZ Albany - Modern War #24 (VASSAL)

Ambush at LZ Albany depicts the ambush of US air cavalry units by the North Vietnamese Army on 17 November 1965, during the Pleiku Campaign. Turns cover one hour, with multiple impulses driven by a random chit draw. Additional chits add extra assets like artillery and air power. US and NVA platoons maneuver through areas of jungle, sawgrass, and clearings. Leaders magnify unit abilities but are vulnerable. The NVA player is bent on maximizing US losses before being overwhelmed by firepower. The US player must stabilize the situation, maximize NVA casualties, and evacuate wounded to prevent their falling into enemy hands. more info
Patton's First Victory (VASSAL)
Patton's First Victory (VASSAL)

Patton’s First Victory recreates the 1943 Tunisian Campaign, and can be played in 1-2 hours. Featuring a full order of battle of all the historic divisions, Patton’s First Victory also includes “support assets” that can be assigned to divisions to increase their strength. Should the Axis player assign his support assets to his best divisions, or use them to augment his light units? The Allied player must maintain the momentum, fighting for a breakthrough to capture enough of the important Tunisian harbors to win. The Axis player must manage his scant yet potent army to repel the attacking Allies, while watching for opportunities to counterattack and throw them back. The Allies possess material superiority, but the Axis units are experienced and are defending in mountainous and constricted terrain. more info
Cemetery Hill (VASSAL)
Cemetery Hill (VASSAL)

Cemetery Hill is a simulation, on an operational level, of the gattle between the Army of the Potomac and the Army of Northern Virginia at the town of Gettysburg, PA. The game covers the period from 1 July to 4 July, 1863, when these two armies fought the bloodiest battle in American history to that point. The game system is an adaption fo the popular Napoleon at Waterloo system. Various special and optional rules allow the Players to recreate a picture of an historical event. more info
Highway to the Reich (VASSAL)
Highway to the Reich (VASSAL)

Operation Market Garden Highway to the Reich is a tactical simulation of the largest airborne operation in history. Over 35,000 men belonging to 1st Allied Airborne Army dropped from the skies of Holland. Their objective: capture and hold a highway. The result: a salient into German territory that lacked only the last objective, and was thus a tragic defeat. The 2,000-plus counters detail Brereton’s Airborne Corps of three divisions, the units of Brian Horrocks’s 30th Corps, and Model’s scattered and disheveled forces at company level for infantry; battery level for artillery, anti-tank and anti-air; and troop level for tank and armored cars. The four maps cover the area from the front along the Meuse-Escaut Canal to the land, nearly 200 hexes away, surrounding the Arnhem Highway Bridge. Each map is positioned to cover the operational area of one airborne division. That allows one-division scenarios. The system focuses on the interaction of two variables: fire power and morale. The structure of the game turns is simple, with each player turn divided into a Command Communications Phase and a Maneuver Phase. All the activities of each formation are completed before those of another are begun. Attacks proceed with a preliminary barrage, fire attack by maneuver companies, and then close action with tanks or assault troops. All activities involve comparisons of involved units’ capabilities. more info
Hurtgen Forest (VASSAL)
Hurtgen Forest (VASSAL)

HURTGEN: Hell’s Forest is a grand-tactical simulation of that enormous campaign. The 2,240 counters in the game represent almost every formation, at company and battalion levels, which fought in the battle, including US, German, British, and even Belgian units. Infantry, armor, anti-tank, reconnaissance, engineer, assault gun, howitzer, rocket, parachute, ranger, glider, and headquarters units are all fully represented in the counter-mix. The two map sections are an accurate representation of the battle area and were compiled from 1944 German staff maps and 1943-1944 US Army map sources. The area portrayed shows all primary and secondary roads, trails and other types of terrain in relation to their suitability for armor and infantry, along with all the villages, towns and cities that proved to be the bastions of the German defense, as well as every creek and river that couldn't be crossed by wheeled vehicles without a bridge. more info
Wacht am Rhein (VASSAL)
Wacht am Rhein (VASSAL)

WACHT am Rhein, the Battle of the Bulge, is a grand-tactical simulation of that enormous battle. The more than 2,380 counters represent every formation, at company and battalion levels, which fought there, including US, German, British, French, Canadian and Belgian units. Infantry, armor, anti-tank, reconnaissance, engineer, assault gun, howitzer, rocket, parachute, ranger, glider and headquarters units are all fully represented. The four maps are an accurate representation of the region. Compiled from 1944 German staff maps and 1943-44 1:50,000 US Army maps, they shows all roads, trails and other types of terrain, along with all the towns and villages that became bastions of the American defense, as well as every creek and river that couldn’t be crossed by wheeled vehicles without a bridge. more info
Acre: The Third Crusade Opens (VASSAL)
Acre: The Third Crusade Opens (VASSAL)

The Third Crusade Opens. It was the destruction of the Crusader army by Saladin at Hattin in 1187 that had led to the collapse of the Crusader kingdoms in the Levant, including the loss of Jerusalem. Guy of Lusignan, the erstwhile ruler of the city, appealed to the Europeans for aid, which soon arrived. But without waiting for the three main Crusader armies — led by King Philip of France, Emperor Frederick Barbarossa, and Richard I of England ­— Guy set out to capture Acre on the Levantine coast. His first assault was repulsed and Guy settled in for a siege. Meanwhile, Saladin gathered a portion of his army and rode in to lift the siege. After preliminary skirmishing, the opposing armies met east of the city on 4 October.
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