You are here:Home > Computer Games > Vassal > Magazine Games
Choose a sub category:
Strategy & Tactics World at War Modern War
*NOTE: Rules are unavailable until after publication
Sort By:
Page of 16
Netherlands East Indies - World at War #87 (VASSAL)
Netherlands East Indies - World at War #87 (VASSAL)

Netherlands East Indies: 1941 to 1942 is an operational wargame of the campaign in 1941-42 in which the Japanese seized control of the Dutch colonial empire in the South Pacific. NEI is a combined naval-air-land campaign, in which operational capabilities can be decisive. The game system shows the effects of various operations over the course of a scenario. Players conduct Actions which encompass discrete combat, logistical, intelligence and other operations. A player can conduct one or more Actions per turn. All units in the game use a similar combat system. The system shows the interaction of naval, air and land forces. At stake: the resources of the South Seas and the gateways to the Indian Ocean and Australia.

more info
The Chaco War, 1932-1935 - World at War #86 (VASSAL)
The Chaco War, 1932-1935 - World at War #86 (VASSAL)

The Chaco War, 1932-1935. The Chaco War was fought out by two landlocked countries, Bolivia and Paraguay in South America. On paper, the Bolivians should win handily: they enjoyed a three to one superiority in manpower against the Paraguayans. However, to reach the front the Bolivians had to overcome long lines of communication, impossible terrain and low morale. The Paraguayans, on the other hand, saw the war as a life-or-death struggle. Thanks to their superior morale and leadership, the Paraguayans inflicted a series of defeats to the Bolivians and won most of the Chaco in the post-war peace settlement.

more info
Budapest Campaign - World at War #85 (VASSAL)
Budapest Campaign - World at War #85 (VASSAL)

Budapest Campaign: October 1944 to February 1945 is a wargame of the Soviet offensive in Hungary in late 1944 and early 1945 which culminated in the conquest of the city of Budapest. Throughout this campaign the Axis launched successive counterattacks which regained ground but, in the end, failed to stem the Soviet tide.

more info
Manstein's War - World at War #84 (VASSAL)
Manstein's War - World at War #84 (VASSAL)

Manstein's War: Decision in the West 1940 is a two-player wargame of the German offensive in Western Europe in May-June 1940 in which the Wehrmacht seized a stunning victory over Allied forces in the Low Countries and France. The game uses a variant of the Boots system to model command, control, and logistics on an operational scale. Both players can fight a campaign of mobility and decisive battles.

more info
Operation Causeway: Formosa 1944 - World at War #83 (VASSAL)
Operation Causeway: Formosa 1944 - World at War #83 (VASSAL)

Operation Causeway: Formosa 1944 is an operational-level two player wargame covering the planned but never executed Allied invasion of the Allied island of Formosa in World War II. Had the operation been executed, it would have been the largest amphibious invasion of the Pacific Theater of Operations. The Allied objective is to gain control of Formosa with a minimal number of losses. The Japanese objective is to inflict sufficient cost in terms of manpower and delay to make the invasion counterproductive for the Allies.

more info
Watch on the Oder - World at War #82 (VASSAL)
Watch on the Oder - World at War #82 (VASSAL)

Watch on the Oder: January 1945 is a hypothetical two-player game allowing the players to examine the strategic possibilities inherent in the campaign that may have taken place had Hitler decided to send the forces he used historically in the Ardennes to the eastern front. Both sides’ orders of battle are entirely historic within that context. Each of the eight game turns represents four days, and each large hex on the map equals 20 miles.

more info
Balkans 1944 - World at War #81 (VASSAL)
Balkans 1944 - World at War #81 (VASSAL)

Balkans 1944. In late Summer 1944, the Soviets were poised to invade the Balkans after having inflicted a crushing blow to the Wehrmacht at Belarus. On 20 August, after a period of relative calm on the front, the Soviets opened up their offensive between the Black Sea and the Carpathians. Despite the German counterattacks and setbacks such as Debrecen, by Christmas Eve the Red Army was besieging Budapest, joined by the Yugoslav Partisans, and occupied Bulgaria and Romania.

more info
Descent on Malta - Strategy & Tactics #335 (VASSAL)
Descent on Malta - Strategy & Tactics #335 (VASSAL)

Descent on Malta is a solitaire operational level simulation of the planned but never executed Axis airborne assault on the British island fortress of Malta. The player controls Axis forces (Germans and Italians). The game system controls the opposing Allied forces and reaction. The objective of the game is for the Axis to capture Malta at the lowest possible cost in casualties. The design is based on the Crete '41 game (World at War #47). The game includes optional rules that allow for two or more players to control different parts of the Axis invasion.

more info
Rio Grande War - Strategy & Tactics #334 (VASSAL)
Rio Grande War - Strategy & Tactics #334 (VASSAL)

Rio Grande War is a two-player wargame on a hypothetical war between the United States and the Empire of Mexico following the American Civil War. The assumption is that France's Napoleon III decided to back up Maximilian with the French army to maintain his power in Mexico, and the US responded with an invasion. At stake: the fate of North America!

more info
Operation Unthinkable - Strategy & Tactics #333 (VASSAL)
Operation Unthinkable - Strategy & Tactics #333 (VASSAL)

Operation Unthinkable is a two player alternative history wargame intended to investigate the strategic parameters that would have been in place during the first month of operations had the Anglo-Allies and Soviets gone to war against each other starting on or about July 1945. The map illustrates the militarily significant terrain found in and around this portion of Germany in 1945 when portrayed at this scale. Each hex on the map represents five miles (8 km) from side to opposite side. more info