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All games will include mounted maps, 3-D playing pieces and/or large tiles, plus full-color rules with lavishly illustrated examples of play.

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Corrupt Bargain: The 1824 Presidential Election East India Company Middle East Struggle
Estimated Retail Price: $69.00
Estimated Pledge Price: $51.00
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Estimated Retail Price: $100.00
Estimated Pledge Price: $75.00
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Estimated Retail Price: $88.00
Estimated Pledge Price: $66.00
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Corrupt Bargain: The 1824 Presidential Election East India Company Middle East Struggle

Corrupt Bargain: The 1824 Presidential Election. Each player represents one of the major Candidates (Adams, Clay, Crawford or Jackson) and their campaign organization in the 1824 Federal Election and seeks to become the next President of the United States. Through strategic alliances, campaigning, and back room politics, the players seek to win the election.

East India Company. Two to six players compete to create the greatest company as they set sail across an 18th century global map. Opportunities abound to discover new goods and products, set up trading networks, and reap the profits of trade.

Middle East Struggle is a card-driven board game of geopolitical conflict simulation of actual events. Players represent the three regional powers in the contemporary Middle East: Iran, Israel, and Saudi Arabia. They compete for influence on the region’s map while maintaining internal cohesion and securing support from world superpowers.
Pax Britannica Rails to Victory Westward Ho!
Estimated Retail Price: $100.00
Estimated Pledge Price: $75.00
more info
Estimated Retail Price: $100.00
Estimated Pledge Price: $75.00
more info
Estimated Retail Price: $100.00
Estimated Pledge Price: $75.00
more info
Pax Britannica Rails to Victory Westward Ho!
Pax Britannica is a classic Victory Games game of conflict and diplomacy where two to eight players take the role of colonial powers from 1880 to the Great War. Greg Costikyan has updated this second edition to be streamlined and easier to play. The record keeping has been greatly simplified, the levels of control have been reduced from four to two, and the random events are now on cards. Rails to Victory. Take charge of America’s World War II struggle to run its railroads to win the war most quickly and efficiently. Players vie to build a rail system that can move the most men, weapons and supplies needed for the Allies to win in the European and Pacific Theaters of Operations. Westward Ho! Two to six players take the role of powerbrokers building the American west, from 1848 through 1881. In each turn players take actions to move pioneers into new territories, build railroads, rake off profits from new industries, and other actions. There’s plenty of action, with the US cavalry, Indians, militia, and famous outlaws all involved.