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Vassal

Vassal is a game engine for building and playing online adaptations of board games and card games. You can use Vassal to play in real time over the Internet or by email. Vassal runs on all platforms and is free, open-source software. In downloading a Vassal module, you are acknowledging you own a physical copy of the game and are agreeing not to distribute the Vassal module other than to a singular opponent.

Decision Games is offering Vassal game modules for some of its monster-sized games as well as smaller games. The modules include a digital version of the map and counters.

To order, place the item in your cart (be sure you have an account set up first) and checkout*. After checkout you will need to immediately click the download link on the "thank you" page. If you forget to download or miss the link please contact our service department.

*There is no charge for Vassal modules and we ask that you do not combine an order for Vassal modules with any other purchase to insure proper and timely processing. To remain on our mailing list for future notices we need a complete and accurate account set-up.

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Bastogne (VASSAL)

Bastogne. The initial onslaught of the Germans’ Ardennes offensive, in December 1944, overran numerous US positions all along the front line, though the Germans simply bypassed other stubbornly defended locations so as to maintain their momentum. The small town of Bastogne, however, with its strategically critical road junctions, became the lynchpin of the entire campaign. The Germans soon realized Bastogne had to be captured; so they set out to assault the outnumbered and surrounded American units there. The desperate defense of Bastogne therefore came to typify the entire Battle of the Bulge.
Barbarossa Deluxe (VASSAL)

Barbarossa Deluxe. A strategic-level, two-player “mini-monster” of intermediate complexity, designed by Ty Bomba, covering the entire Russo-German War. Play may end sooner than the historic termination time, if the German player is able to do significantly better than his historic counterparts by advancing so quickly he causes the overall political, social, economic and military collapse of the Soviet Union. Likewise, if the Soviet player is able to carry out his strategic comeback more efficiently than did historic counterparts during the second half of the war, the game may again end earlier than it did historically. Each extra-large hexagon on the two-sheet map represents 55 miles. The large-size counters provide corps as primary units of maneuver for the Germans, while for the Soviets they’re armies. The full order of battle is the most complete ever published in any simulation at this level.
British Army of the Rhine - Strategy & Tactics #88 (VASSAL)

British Army of the Rhine - The Thin Red Line in the 1980's is one of several games in the Central Front Series published by SPI in the 1980s. Both the game and series depict the early days of World War III in West Germany. Combat is conducted at the company, battalion, and regiment level, with a map scale of 4 km per hex. The map covers the BAOR sector and includes the major West German cities of Hannover and Kassel.
North Cape - Strategy & Tactics #292 (VASSAL)

North Cape: Convoy Battles in the Arctic, 1942-45 is a simulation of the convoy battles fought in the Barents Sea during World War Two. The game is played in several scenarios, each of which simulates one of the historical convoy battles in the Arctic. Each side must attempt to find and locate enemy positions and complete their missions. The objective in the game for the German player is to sink the largest number of enemy merchant ships possible. For the Allied player, the objective of the game is to bring the greatest number of merchant ships to the Soviet Union.
Midway - World at War #54 (VASSAL)

Midway Solitaire is a wargame of the Campaign in the Pacific Theater of Operations (PTO) in April-June 1942. This period saw the Japanese take the offensive in two major campaigns which resulted in the battles of the Coral Sea and Midway, both of which were decided by aircraft carrier actions. In the game, the player takes command of United States Navy and Allied (USN) forces. The game system takes command of Imperial Japanese Navy (IJN) forces. You, as the USN commander, must defeat multiple IJN naval offensives while your foe has superior numbers. What is at stake is the entire course of the war in the Pacific Theater.
Strike Counterstrike- World at War #53 (VASSAL)

Strike & Counterstrike (SCS) is purpose-designed solitaire wargame that covers the Soviet counteroffensive against German Army Group Center (AGC) from early December 1941 to the end of April 1942. The single player actively commands the Soviet forces, while the rules system directs him in the deployment of the opposing German force. The player wins with the Soviets by seizing control of key territorial objectives. Games may also end in draws or German victories. Strike & Counterstrike shares the same system with Rampage, Stalingrad Cauldron, and Panzers East, there are differences in their details of play. That’s due to the differences in the time and space scales in the individual games, as well as the fact I’m always further developing my views in regard to the best particulars for use in Solitaire systems. Play each game in the system according to the specific rules presented for it.
Sealion - World at War #52 (VASSAL)

Sealion: The German Invasion of England, September 1940 is a wargame that simulates a hypothetical German invasion of England in late 1940 (circa September) and assumes that the Germans had achieved air superiority over the Royal Air Force. This game incorporates an unabstracted level of detail and, therefore, both air and naval operations, as well as all facets of land operations (operational and strategic). While it is to be assumed that the British had already lost the eponymous Battle of Britain, the RAF is not completely out of the fight just yet, and the Royal Navy still presents a credible threat to the Germans’ amphibious landings and supply conduits across the English Channel. On the ground, the Germans have operational superiority, but the British Army can rely on their interior lines of communication and defensible terrain, including a crude network of hastily constructed fortifications that had been built before the invasion.
Pacific Battles: Malaya - World at War #51 (VASSAL)

Pacific Battles: Malaya is a wargame series of several campaigns in the Pacific Theater of Operations in World War II. The system emphasizes the operational level of these campaigns, and deals with land and air operations. This is a two player game. One player controls the Japanese, the other the Allies. Pacific Battles Malaya is the fourth game in this series, and it covers the entire land-air campaign for the lower peninsula of Malaya, and the city of Singapore, December 1941 to February 1942. The other games in the series are Guadalcanal (#23), Nomonhan (#32), and Shanghai (#42).
Zhukov's War - World at War #50 (VASSAL)

Zhukov’s War covers the pivotal middle period of the titanic struggle between Hitler's Germany and Stalin's USSR, from July 1942 - July 1943. Strategic options abound for both players; victory goes to the one best able to carry out the chosen strategy, while maintaining a reserve to contain sudden enemy action or exploit an opportunity. The map covers the eastern front from Leningrad to the Sea of Azov at 20 miles per hex. Turns cover one month each for most of the year, two months during winter. Most units are Soviet armies and German divisions, plus a few Axis satellite corps. The turn sequence is built around the random drawing of chits to determine which player moves. Each chit drawn allows a player to both move and attack, but with a twist. One side allows the player to move first, then attack, the other side flips the sequence. There are two twists to the mechanism. First, chits come in several varieties, with differing penalties or bonuses depending on the chit and the side chosen. Second, during certain turns, one player or the other gets bonuses, allowing selection of the first chit to open the action, and providing a different mix of chits reflecting the overall situation at that point in the war. Victory may occur at one of three times during the game; the end of the first German offensive, the end of the Soviet winter counteroffensive, and finally the end of the game, after the final German summer offensive.
Operation Gerturd - World at War #49 (VASSAL)

Operation Gertrud: The German invasion of Turkey is a speculative two-player wargame about a German invasion of Turkey during the Second World War. The historical course of events during World War II precluded any likelihood that the Germans would invade their erstwhile ally, it is conceivable that a different turn of events could have precipitated a German Blitzkrieg into Turkey. The Turks were concerned about this possibility and they endeavored to remain neutral during the war. Unlike the First World War, the Turks could not hope to hold Istanbul in the event of a war, and any incursion by one side (Axis or Allied) would certainly invite an incursion by the other. The Turks were most concerned about Soviets, but if Hitler had conceived a notion of invading Turkey, the Germans' most daunting challenge would be the Allied response, not necessarily the Turkish Army. The Turks had been underestimated during the previous world war, and so it’s anyone’s guess how well they could have faced up to the Wehrmacht and Luftwaffe.
   
 

To order, place the item in your cart (be sure you have an account set up first) and checkout. After checkout you will need immediately click the download link on the "thank you" page. If you forget to download or miss the link please contact our service department
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