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Cobra: The Normandy Campaign (Ziplock)
Cobra: The Normandy Campaign (Ziplock)
Price: $50.00

From D-Day to the break-out, Cobra allows you to play out the Allied invasion of Normandy and the break-out from the peninsula in one complete game. One player or team commands the Allies, the other the Germans. Victory depends on the Allied breakout and relative casualties. Command regiments, brigades, divisions, corps headquarters and special units. Valuable motorized and mechanized units gain additional movement and can overrun enemy units while moving. Combat rewards careful planning; getting headquarters and supplies to the right place at the right time enhances your combat power.
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World War I Deluxe Edition (Ziplock)
World War I Deluxe Edition (Ziplock)
Price: $50.00

World War I Deluxe Edition. This update of the S&T#294 issue game will include a Mounted Game Board, and an update of the counters and rules.

World War I originated in a combustible mix of dynastic ambition, nationalism, and misplaced confidence in a short war. Europe was an armed camp with mass armies formed by conscription and national reserves. Antagonism, fear, and suspicion drove nations into a lacework of alliances. Sarajevo provided the spark that set it off, and in a matter of days the continent was at war, with empires in the balance.
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Patton's 1st Victory: Tunisia (Ziplock)
Patton's 1st Victory: Tunisia (Ziplock)
Price: $14.95
OUT OF STOCK!!!

Patton’s First Victory recreates the 1943 Tunisian Campaign, and can be played in 1-2 hours. Featuring a full order of battle of all the historic divisions, Patton’s First Victory also includes “support assets” that can be assigned to divisions to increase their strength.

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Barbarossa Deluxe (Exclusive Edition)
Barbarossa Deluxe (Exclusive Edition)
Price: $65.00

Exclusive Edition includes a 116-page campaign analysis with over 20 maps!

A strategic-level, two-player “mini-monster” of intermediate complexity, designed by Ty Bomba, covering the entire Russo-German War. Play may end sooner than the historic termination time, if the German player is able to do significantly better than his historic counterparts by advancing so quickly he causes the overall political, social, economic and military collapse of the Soviet Union. Likewise, if the Soviet player is able to carry out his strategic comeback more efficiently than did historic counterparts during the second half of the war, the game may again end earlier than it did historically.
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Barbarossa Deluxe
Barbarossa Deluxe
Price: $55.00

A strategic-level, two-player “mini-monster” of intermediate complexity, designed by Ty Bomba, covering the entire Russo-German War. Play may end sooner than the historic termination time, if the German player is able to do significantly better than his historic counterparts by advancing so quickly he causes the overall political, social, economic and military collapse of the Soviet Union. Likewise, if the Soviet player is able to carry out his strategic comeback more efficiently than did historic counterparts during the second half of the war, the game may again end earlier than it did historically. more info
American Revolution Ziplock (Strategy & Tactics #270)
American Revolution Ziplock (Strategy & Tactics #270)
Price: $35.00

The American Revolution: Decision in North America (AR), is a two-player wargame, designed by Joseph Miranda, in which you command the Americans or the British in the War of American Independence, 1775-82. The American player may also control French and Spanish units if those nations enter the war. Instead of the full campaign game, players may also choose to play the shorter scenario that ends in 1779. more info
Operations Olympic & Coronet (Ziplock)
Operations Olympic & Coronet (Ziplock)
Price: $50.00

Olympic & Coronet is a hypothetical simulation on a regiment-brigade level of the planned invasion of Japan. Olympic is the planned November 1945 invasion of Kyushu, the southernmost Japanese Home Island, while Coronet is the planned March 1946 invasion of the Tokyo Plain.
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Drive on Moscow Ziplock
Drive on Moscow Ziplock
Price: $50.00

Drive on Moscow: Operation Typhoon 1941, is a reprint of the original game published in S&T 244. This edition incorporates corrections from the original publication, updated graphics and includes a new German order of battle based on information that has come out since the original publication of the game.
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Nine Navies War (Ziplock)
Nine Navies War (Ziplock)
Price: $40.00

Nine Navies War begins at the start of 1915, after a victorious Germany has overrun France the year before. (Perhaps the BEF didn’t land on time or at all, or they got bottled up in Mons, or the Germans kept to their full-blown, keep the right super-strong and pull back on the left Schlieffen Plan scheme, thereby bagging two French armies in the Rhineland, etc.) Italy, seeing the German victory train leaving the station, joins the Central Powers, as do Spain and Greece. All of which makes for a dreadnought showdown in the Mediterranean, Atlantic Ocean and North Seas, as the avidly Mahanist Kaiser Wilhelm seeks to finally defeat the Royal Navy and thus make Germany into a true global power. more info
Battles for the Ardennes (Ziplock)
Battles for the Ardennes (Ziplock)
Price: $50.00
Out of Stock

Battles for the Ardennes simulates the campaigns that marked the first breath and last gasp of the Nazi war machine in the West on four comprehensively illustrated maps, used separately for individual battles, or linked together to re-enact the entire campaigns of 1940 or 1944. Colorful cardboard playing pieces accurately reflect the size and strength of military units actually involved in these battles. These counters also represent march modes, blown bridges, improved positions, air power and supply. Their movement, positioning, and engagement for battle are regulated by a superimposed hexagonal grid. Simple probability chars reveal each combat's outcome.
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