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Wellington’s Victory. The
classic SPI game covering
the battle of Waterloo returns in this
revamped version. Napoleon's French
Army of the North faces Wellington's hodge-podge Army of the Low
, who are fighting for time while awaiting
the arrival of Blucher's Prussian
Army of the Lower Rhine. The maps use natural contours to show
terrain features including the critical chateaux,
villages and farms, walls, woods, hedges, sunken roads, slopes, streams,
and marshes. Most of the vividly colored counters represent combat
units: infantry battalions, cavalry squadrons, artillery batteries, and
engineer detachments. Many battalions have additional counters for
specialist skirmishers, or additional counters to represent greater
size. Unit capabilities are modified by a number of formation markers,
from infantry squares to cavalry vedettes. Individual leaders enhance unit
performance, while each army's high command is represented by key commanders
and unit headquarters. The game mechanics have been streamlined; a single
dice roll inflicts casualties and disorder. Units and larger organizations
wear down over time and must be rested or risk a catastrophic collapse.
Finesse trumps brute strength in combat; players must utilize a variety
of arms, formations, and tactics to seize key ground and destroy enemy units.
Hidden movement allows each player to prepare surprises for the other. Multiple
scenarios cover everything from the historical battle to a fight for an
individual chateau. The French player may decide on an early start, or even
on turning the battle into a demonstration. The Prussian arrival can occur
early with fewer troops, or later with more, at the will of the allied player.
It's all here, from massive cavalry charges to grand bombardments to skirmishing
to wild melees, with the fate of Europe in the balance.
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