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Napoleon At Waterloo Downloadable Computer Game (PC)
Napoleon At Waterloo Downloadable Computer Game (PC)
 
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Price: $10.00


Availability:: Available for download by next business day after purchase
Product Code: 2106

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Napoleon had triumphantly returned to Europe from his banishment on Elbe, and by 18 June 1815 his army of 72,000 men was on the verge of victory. He had split the Prussian Army from that of the British; so Napoleon could concentrate on defeating Wellington’s seemingly motley force of 68,000 English recruits, Hanover and Brunswick levies and Netherlands militia. Moreover, he had nearly 100 more cannon than his opponents, and he believed the coming battle would be nothing more than an “affair of the morning.”

Wellington’s force was actually more than a motley coalition; however, and his men held a good position on the reverse slope of a ridge. The rains of the previous day had also left the battlefield sodden and slippery, making any attack sluggish. Most important, Wellington had arranged with Blucher, commander of the Prussian Army, to attack Napoleon from the east. Thus it was at the critical moment when Napoleon was attempting to break the British line that the Prussians appeared. Napoleon then had to try to complete the defeat of the British while not being flanked by the Prussians.

Napoleon at Waterloo is a simple game of the Battle of Waterloo. The system uses the most common and basic wargame principles, such as hexagon movement, firepower ratings, terrain benefits, and a combat results table to allow you to quickly and easily determine the outcome of battles. The rules are only three pages, and the game is only 10 turns.

The game includes all the units present at the battle – French, British and the Prussian – as well as extra units representing other nearby forces that arrived too late to participate historically. Not all pieces are the same; some are more powerful than others, and different types (like cannon) have different capabilities.

The game is easy and quick to play, and can be completed in two hours. It’s also a realistic and accurate representation of the Battle of Waterloo. Every hex and piece is printed with a number to make it easy to set up. The map is a beautiful rendition of the actual battlefield, and the pieces feature accurate icons of the uniforms of the units that fought at Waterloo.

Can you, as French commander, win the game and change history or will the Allies prevail again? Your tactics will decide the outcome!

Additionally, Napoleon at Waterloo
(PC), the full computer version, administers all rules and game functions, allowing players to focus on strategy, interactivity options (mouse and quick-key, turn restarts, auto save, etc.). The program includes a help function, historical, what if, and random and secret reinforcements and the option to edit unit locations and set combat results. This game does not utilize AI, it is single player or hot-seat only.

Average Customer Review: Average Customer Review: 4 of 5 4 of 5 Total Reviews: 1 Write a review.


  3 of 8 people found the following review helpful:
 
4 of 5 Rules and comments July 19, 2016
Reviewer: jps803@comcast.net from Winchester, VA United States  
When only cavalry attacks infantry, or when artillery is defending against non-artillery units, reduce the CRT by 1. When cavalry is attacked by non-cavalry, it may attempt to withdraw before combat.  The defender may reduce the odds to 1-1, ignoring results to the attacker.  If the cavalry retreats, the attacker may not advance.  If the cavalry does not get a retreat, redo the combat at normal odds. When cavalry attacks non-cavalry in a terrain hex, reduce the CRT by 1.  If the attack is combined with other arms, reduce the CRT only if the cavalry factors would normally increase.  Keep a record of Imperial Guard Units.  The FIRST turn an IG unit is attacked, reduce the CRT by 1. On the first turn, French units may not occupy Hougomont or adjacent hexes. In addition to the other French victory factors, they at one time must have taken Hougomont, La Haye Sainte, and Mt. St. Jean.  Two dice for determining reinforcements. If a 7, use random.  If higher, roll again.

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